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The third and final part of the series expands into the third dimension with the introduction of aircraft. Air power can be based off table in the form of planned air strikes, which will appear during the course of the game. Carriers and Air Bases may also be located on table, and the player will be confronted with the need to organise his own air assets while hoping that the enemy aircraft will not catch him unprotected.
The rules contain some expanded and modified sections of the rules that appear in Part II, however a copy of Part II will be required to fully use the rules, particularly if both sides have ships on the table. The rules include Air to Air combat, anti aircraft fire, and air attacks on ships. They also incorporate rules for Kamikaze aircraft.
Game data is included for aircraft used tactically in the naval environment and all ships for the scenarios provided. The rules also permit players to expand over a larger play area using several tables, should the players wish to simulate the effects of distance between forces.
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